Pretty good idea, so your idea is to rework heavy rocket launcher and make it something that does low damage and pushes back players? Sounds like a good idea - but you need to get down exactly how much pushback there is. As a melee class I find the Q of blaster insanely annoying - if blaster could do that all the time it would be the ultimate capping class and I’m sure that this rework would cement blaster’s reputation as the most annoying class.
I believe the devs already planned a nerf, they said that they’d make the HRL not able to have lock-on and increase damage of non-locked on mode. Tbh, if they do that most people are going to become minigun spammers. What I think is the solution:
HRL DOESN’T have insane damage. It’s the fact that multiple rockets can be in the air at the same time - kind of like orb spam. One orb isn’t insanely powerful - but 2/3 in a row are. Same with HRL. Rocket spam is the issue.
Solution: Only a certain number of rockets can be in the air at the same time. Let’s say you shoot 2 rockets while sliding at one person. You shoot another one, the first rocket shot disappears.
The other weapons of Blaster aren’t that overpowered. Another small nerf I’d propose is tweaking the damage of Micro a little bit, and making repulsion field not be able to “repel” damage.