Hi! Waffles here. Noticed that some balancing things have come up for discussion, and even though I seem to have missed the ideal time to chime in about them, here's my two cents: For nerfing blaster and tanks movespeed, as it's already agreed upon, I think their E should either stop or slow their speed once it's hit its max distance. In its current state I feel that it's the biggest issue with Blasters' movement, as it allows them to instantly get back to their top speed if they get stunned or knocked back.
For tank and assassin, maybe their sliding speed shouldn't be added to their jump speed?
Also, I believe megadamage REALLY shouldn't effect catalyze toxins, as it's basically double-dipping. You get increased base damage on your attacks. (which increases your catalyze damage) then it applies again to catalyze (effectively increasing it again)