Yeah, KDR (and kills in general) don’t mean shit in FFT (unless you play TDM which I don’t) That’s why I also usually don’t hesitate to sacrifice myself if I can (help my team) capture while doing so (no matter if I play tank or scout at the moment)… Of course I’m always happy when I have good personal stats but it’s the score that really counts and I respect that.
The problem here is…
What is a hard opponent?
I think the devs actually found the answer already - I believe I read in one of these forums (sorry, I don’t rememeber the topic) that they use some kind of formula based upon the percentage of games won for a matchmaking (that’s why the game doesn’t always put seemingly equally strong opponents (e.g. same rank) in opposite teams as you would probably expect). It may not always work good for that matter, but I guess there’s hardly a better way of determining the strength of a player, as it’s quite safe to assume that people who win most of the games are probably highly beneficial for every team, whether by direct captures or being a strong sniper, for example.