Suggestions

Guys, chew me out all you want, but I think Gjpe is Andrea.
It’s a hunch, I don’t know why I feel this way, but I do.

Nah, It’s Funnyguy2931. It’s pretty obvious, both of them type with the same rage and anger. You can see that here that here

https://www.kongregate.com/forums/144-freefall-tournament/topics/656074-the-future-of-freefall-tournament?page=24

If you read through all 3 of his post, you’ll find the similarities. I understand his points, but I’m curious as to where all his anger is coming from. Also I’m curious as to what he thinks the mods should do differently.

I know badges aren’t a priority but I found this thread made by abraaz about 4 years ago.:

http://www.kongregate.com/forums/12-kongregate-multiplayer-games/topics/281656-petition-badges-for-freefall-tournament

He basically made a huge list of cool badges this game could have. I’m sure if they decide to add badges, everyone could suggest more.

2 Likes

Andrea is Dea and then those numbers.

He melts heroes with most hp in game,in like 2 seconds. 400-600hp-tanks. Reinhards shield can take 2k dmg, he breaks it in 1 sec.
Worst thing with bastion that can happend is hiding on defending behind reins shield and being dmg boosted by mercy in some corner,like Hollywood map is. Add torbjorn and symmetra in that stroy,u getting killed by turrets entire match. Cheap strat.

Who the hell is Gjpe?

I never hide behind alts lol. All i have to say i can say openly and I am Andrea.

1 Like

Dunno for crits because its pretty broken in FFT,but even without mega dmg,gunner is pretty broken. I hs someone,then i need 2-3 more hits to kill him like wtf. Sometimes body shot do really low dmg for some reason.
poison can be reduced with more cooldown on assassin.

This post was flagged by the community and is temporarily hidden.

i was talking about debuffs,not the gunner’s damage. i think crits shouldn’t effect neither the time,damage or the effect itself,debuffs should have a fixed value for everything

1 Like

Make combat bay (the tutorial map) into a multiplayer map. I was playing it a couple days back and it was actually very fun. I like the small size.

Maybe, but blastors and tankors would be O.P, and the gunner would be U.P, lights too, especially bombers.

It would probably end up being a small box of heavies. Although actually that would be a great map to implement my old survivor idea. Everyone starts out as gunner apart from 1 blastor. Every time a gunner is killed they become a blaster and start hunting the gunners. Last gunner standing wins

Mini game.
16 blastors in one tiny boxed map. FFA match last man standing.

I would love to spectate this.

1 Like

With only 1 grenade available and no way to replenish. That would be way more hysterical.

I suggest a Last man standing mode on a little bigger map, the max amount of players is 10 and there is no teams, its FFA. That would be cool.

2 Likes

“Slide” can be used to move over mines with less chance of taking damage, 25% chance of the mines damaging you (can’t remember at this time if this is a bug or not.) and other that using it to gain momentum (most around 130km/h) you can use it to move strata down when in the air. (not that most players don’t know this)
So it should not be removed for all classes.

This should so happen… having a hole map that is hardly used is a wast. (and it’s my fav. area)

This is my first post here, sorry if any thing I bring up has already been done. (I don’t have any suggestions at this time.)

This had been mentioned previously but, we need a “Call Mod” “Summon Mod” button. This way we don’t have to search each room to see if any mods are online and chase them down just to kick a hacker.

What I’ve been saying since FRG appointed the mods…

Well, that is the only thing that would be bad about removing slide. Before they had slide you could still do fast falling.

To be fair even mines wouldn’t be so bad without slide if they implemented another way of taking them out, maybe with snipes or something

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