Well hello there, it's me again, hur durrr.
I just recently had another chance at getting the sweet sweet stuff at dem loot boxes, but my luck was not on point and I got a duplicate item.
Now, I don't actually have a problem with that since bad luck involving RNG is like the most normal thing in this whole universe. Howeeeveeer... I actually feel kind of insulted with the duplicate's conversion to coins as this just raised even more questions and problems.
First and like I said previously, I actually support this kind of system where you reward your players based on pure luck and blah blah blah, stuff that I think I got across fairly well in my past post. But I supported it because I thought it was implemented differently. In a game like this, I totally expected and directly assumed that once you had an item, say, a skin, once you had a chance to open another loot box you could not get that reward again, thus causing you to always get something new and fresh. Since this is not what happened, I can't help but feel that this is a big fail due to the super ultra mega hyper high cost of a single loot box, which brings me to my next point.
The direct conversion from a duplicate item to coins is too low. Let me elaborate on this point: I already explained in my previous post that to get a chance to open a loot box and test your luck would take 6 days of continuous and active gameplay fulfilling your random tasks non-stop. This consumes 144 hours of your life in due to it's time-gate'd process. Now, I have completed that long and painful mission and I got literally scammed, since there's no other word that can describe what the holy ducks happened with that thing. Giving me 15 coins achieves nothing, let me reiterate, it doesn't actually and factually achieve anything. If anything, it leads me to believe you actually care for your players and this is a big fat trap. This is why: wasting 144 hours into a possibility* of getting something that I already had would actually waste 300 coins and give me in return 15 per common item (I assume, I'll address this later too). Now, if that is true, I would have to fail and get a duplicate item 4 TIMES to get only 60 coins. I don't know, I said I valued my time, didn't I? I think I speak for every player when I say that this is not rewarding at all. It's insane to assume that I would have to potentially have bad luck 4 times (which happens in a time span of 576 hours, aka 24 days) to "barely" reach the amount of coins of a daily quest which is as I said plenty of times before mega low considered the price of a single loot box. Why is this such a big problem? Why is this such a big deal? Because the established price is not variable, 300 coins requires at a minimum value 50 coins x6 to reach 300 and then open a loot box. with 15 coins you and I do nothing, with 30 you and I do nothing, with 45 you and I will cry in our tears and with 60 we will barely surpass our goal.
Solution? The easy solutions would be:
1.- Remove the duplicate system, which is what I already said that it is how I thought it was implemented beforehand.
2.- GREATLY increase the coins conversion, To be completely honest, small changes won't fix this issue, 25 coins won't be enough, 50 would be nice and fair but due to the flawed prices. More than 50 would be welcomed.
AND OH LORD ALMIGHTY AT LONG LAST, the end of my post. Don't worry, my long critique is finally over, now it's question time.
Do we get more coins rewarded if we get a duplicate from a legendary item? I have already complained enough about how bad the prices are, I want to think that I got my point across crystal clear so I don't want to keep on repeating myself over and over. In case that's true and we get more coins per legendary items let me tell you that a "fair" price would be no less than 100 coins, because I don't know, holy cow, a duplicate of a legendary is mega frustrating and with 100 you still can't do anything.
That's all, I just want to point out that the game is nice, I'm staying for the funsies, not the the sweet goodies goodies. But for the love of whatever is supposed to give you love before you go to sleep every night, lower the goddamn prices, this is nothing but a big middle finger to the player's faces and this had potential to be a good feature of the game, don't throw it all away. And also, my intention here is not bashing the devs for the lols.
Anyway, have a good time hidin' and killin' and dyin' or whatever you guys do these days I honestly don't know anymore. I'll come back to offer my point of views in the next update where they fix all the things I've listed previously, if that ever happens, that's it. Hope you enjoy the game. okbyetoddles~~