AMA — Where I've Been

Hello there. I’m back.

(Kinda, in roman numerals.)

If you’ve been around the early 2020s, I’m sure you’ll know me.

Besides the cringe stuff that I’ve done (and trying to recreate Nox’s Y8 rules just because I wanted to) and being suspended once for spamming, I’ve been reviewing HTML5 games because Flash games just wouldn’t work, and let’s just say… my grammar wasn’t really top-notch. However, I’m looking forward to reviewing other games and the ones I’ve reviewed before (I’ll create a topic and remake them) to generate some activity in this forum.

But then I forgot the account’s credentials, which is a shame. However, after some time, I managed to somewhat come back, and I’ve just achieved the Member badge, which allows me to create new topics (and whatnot).

So yeah, that’s really it (in summary). AMA if you have any questions and peace out.

Sincerely,
Leo16.

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:wave: Welcome back, Leo16! (Or should I say LeoXVI, love the Roman numerals twist lol). :oldpepe:

Honestly, don’t even sweat the old cringe or the spam suspension—we’ve all been there back in the early 2020s, and that’s just part of the classic forum lore at this point. Congrats on securing the Member badge again so fast!

Since this is an AMA, I gotta ask: since you used to review HTML5 games when Flash died, how do you feel about the whole web-gaming scene now? Do you think HTML5 games finally managed to capture that chaotic, golden-era Flash vibe, or are they still missing that special something?

Hyped to see your review remakes, man. Take your time to cook them up! :sunrise_over_mountains:

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They’re simple and great. I just rated them as if it was on real games, so sorry for… you know, giving some games a lower rating, though AI slop and asset flips are dismissed here.

I’d use decimals to be accurate and (re-)rank PII at 4.6/10, PMB at a 7.6/10, and MT:JY a 6/10 if that was the case of ranking them based on how much they’re “HTML5 worthy” and not by real game reviewing factors. :-p

Somewhat. However, they miss that “wild, community-driven atmosphere” that Flash made them unique.

Still, good examples of HTML5 games are .io games (like Slither, Diep, Krunker, Agar), Shell Shockers, and Downtown 1930s Mafia.

About the ratings:

In summary, the games are relatively simple, I admit, they kill some time. But they also get boring quite quickly once you finish everything or if it gets quite repetitive.

(Also, I’d exclude Agar for the intrusive ads and for where it’s been going at.)

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:wave: Man, you hit the nail completely on the head. You’re 100% right about HTML5 missing that ‘wild, community-driven atmosphere.’ Back in the Flash days, it felt like some random teenager in his bedroom could develop a chaotic masterpiece, upload it, and it would instantly become a legendary part of internet culture. HTML5 games today feel way more corporate or commercialized, and yeah, avoiding all that AI slop and lazy asset flips on modern sites is a whole battle on its own.

But I totally agree with your examples too. Early .io games like Diep.io and Agar.io really were the closest thing we got to capturing that pure, unhinged multiplayer chaos when Flash started fading away. Also, respect for the precise decimal ratings, man! PMB getting a 7.6/10 feels totally fair when you judge it by its actual HTML5 worthiness rather than comparing it to a massive triple-A title.

It’s awesome to see someone who actually gets the core difference between the two eras. You definitely still have that reviewer mindset!

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