This isn’t too long; it would mean a lot if Ankit and the rest of the team saw this. Read the whole thing. Or at least until you get the general gist.
First off, let’s list a few simple facts.
1: Steam showed interest in FFT. It got greenlit, guys.
2: FFT is making little to no money on id.net.
3: It could actually make money on steam as a buyable game, as evidenced by criteria #1.
4: (This is probably the most important one.) FFT isn’t that different from when it was greenlit years ago. If you think about it, due to negligent developers and a dwindling playerbase, it’s basically still in beta. Beta is normally where the playerbase helps the developers of any game work out that games kinks and issues. However, FFT never got the beta period it deserved. It could start anew on steam. I mean, come on. It was never that big. It’s worth a shot.
Everyone, I’m not asking you to think about what FFT was. I don’t think it has ever reached its full potential. At best, it could never equal the numbers of players most games have. This is because it never graduated from a browser game to a downloadable platform game. With the proper advertisement generated by enthusiastic developers and a rapidly growing playerbase, FFT could become incredible. I’ve played games like Tribes, Overwatch, and TF2 a lot (translation: way too much.) Before FFT died, I always came back to it. It is unique and beautiful. It has something special.
Think about the pros:
No hackers.
Better game performance.
More players.
Money for developers to spend on updates.
Now, I get that it isn’t easy to just “put the game on steam.” But honestly, what is the game now? No one is left. It isn’t making cash. It deserves better than just a browser. So, seriously, who thinks id.net should look for potential buyers/developers on console?
Now, what does the tiny playerbase think?
- Try to sell FFT to people who would make it a downloadable platform game
- FFT is fine in its current state; change nothing
0 voters