What do you guys think about keeping the HP of the class the same when you change classes in base? We all know when you change a class in base you get a fresh new set of health/skills. Some players do it to actually switch, but a large amount of people do it to take advantage of new health. I don’t think it’s fair for someone to keep constantly going in base and switching classes back to back to refresh their health. I never kick them for it because technically they’re not refreshing, they’re changing classes. Anyways let’s say I’m a tank and I have 1,630 left and I switch to blaster. When I switch to blaster the health should stay at 1,630 along with the same amount of bombs. That way people won’t be abusing this technique of switching classes for a quick refresh.
The same applies to all classes. If I switch from Blaster to scout, they don’t have the same HP but the same ratio can be applied. It’s just simple math. Anyways am I going overboard with this idea or does anyone agree?