I can't pm you, please send me a pm as well.
Can you guys please fix the laggers who are ruining the game.
What I mean by this is: you guys are registering hits from bullets on the client side, so If I'm a prop, and on a hunter's client, they hit me, the hunter's client tell the server that they hit me and I take dmg, Even though on my client, the hunter completely missed me.
Example 1: You are a toilet, and you turn into something with low health such as a keyboard, the server does not tell the hunter that you are a keyboard yet, they still see you as a toilet and shoots and hits you, the hunter's client tell the server that they hit you, but on your client, you have turned into a keyboard(5 hp), the server tells your client that they hit you so even though they hit you while you are a toilet (100 hp) which you would have survived, on your client you are now a keyboard, so you die.
Example 2: Some hunter is really really laggy, on their client, everything appears to be frozen and they shoot you multiple times, in reality, you are nowhere near where the laggy hunter is shooting. However, because they shot you on their client, when they reconnect to the server, their client tells the server that, "HEY, I shot some prop so many times", so suddenly you take dmg out of nowhere, and you die because they shot you so many times. This should not be allowed!
Example 3: Very laggy prop, the prop just freezes and then teleports somewhere else..... At least in this case, because the prop is very laggy, when you shoot and hit them on your client, your client tells the server that they take dmg even though they are nowhere near where you shot them.
I think you guys should have a internet speed check, anyone who responds to the server too slowly should be kicked out of the game.