Listen up.
The Blaster is currently a ridiculously broken hero in Freefall Tournament. It has only survived this long in the game because it’s free and the developers/y8/whoever owns it now need the money that people spend on it to pretty much buy it and win whenever they want. For the people who don’t feel like spending money on the blaster, our life on the game is either endlessly switching between heroes to try and catch it off guard or just hoping that 1. someone on our team was willing to waste money on the game and 2. they’re a better blaster player than the other opponent. Let’s hear the reasons why.
The blaster is not well-rounded, it’s absurdly highly powered. It has the highest health of any hero in the game, except the Tank, which it is tied with at 4000. It has the highest health/force field sum of any hero in the game, except the Tank, which it is tied with at 4000. However, the Tank’s high hit point count is counterbalanced by the fact that it is a close-range hero. Its Heavy Machinegun is a projectile weapon and slow-firing, meaning that it has trouble hitting moving (and sometimes stationary) targets beyond close range. Its hammer, obviously, is a hammer - it has no medium or long-range capabilities whatsoever.
The Blaster, in contrast, has no such shortcomings. I don’t know if its Minigun is hitscan or projectile, but its extreme rate-of-fire more than makes up for its nature at all but Railgun ranges. In addition to this, its secondary weapon (which is really played so exclusively by most people that I’m startled when a Blaster even uses its Minigun), the Heavy Rocket Launcher, not only has an extremely fast projectile speed, but literally locks onto its targets and follows them. This pretty much negates range; as long as the Blaster can keep its target on its computer screen, the missiles will hit. That’s ridiculous.
There is good news, however. The Blaster doesn’t have to be deleted from the game or something drastic like that. Heck, even I think it’s a good idea. However, some changes should be made. Here are some suggestions:
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Just about the only thing the Blaster can’t do right now is heal itself. Let’s fix that. Make it squishy (lower its health) - the Gunner has super-high DPS with its sniper rifle - kick - bomb combo but no one really complains because it’s easy to kill as long as you don’t get caught. Make the Blaster like this. Lower its health to 2500. If you can kill it, good job. If it catches you with Micro-Munitions or surprises and out-DPSs you then you just got outplayed, not outpaid.
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Get rid of the dumb lock-on missiles. Freefall Tournament is already semi-unique in that its “aim” literally locks onto other players. This is fair because everyone can do it. However, what everyone can’t do is force their projectiles to hit - they just fire at the location the player was at when they were fired. Make the Blaster more like the Tank and stop it from out-DPSing everything under the sun after a .5 second lockon time.
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Drop the Minigun and make its secondary weapon a trappper-bomber - sticks to surfaces and explodes when triggered by the player, NOT when someone comes close to it. Force the Blaster to become a hide-and-shoot hero instead of having a Minigun to back it up in far-off conflicts.
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Lower its thrust, reactor, and footwork. It doesn’t matter how many rockets it can fire off if it’s grounded while it shoots them. Let Gunners and the like outcompete it in the air.
That’s all for now. If you agree, good for you! I agree with me too. If you disagree and feel like you can back it up, drop me a line (comment). I’ll probably respond.