the point is that the Blaster's speciality is also pretty much how almost everyone plays the blaster all of the time. When winning is a specialty, a problem is created.
not easily shot at? by lock-on missiles?
why would a blaster ever come near you unless you're on a cp? it doesn't take a genius to recognize that staying out of range would be the way to go here. If you are on a cp (ie the least covered and protected points on the map) then how on earth are you going to hide your Suppressor?
Pulser. Is. Projectile. Unless they're standing still, you're not going to be hitting those shots at anything but point-blank range.
i don't know why that would affect anything
Hell, any class can be fast if it gravboots from high enough. The problem is the lack of control over the speed.
Also, really, it's faster than a Speed Scout?
- Git gud is not a valid argument here.
- See my arguments with the Tech about why on Earth a Blaster would ever go to a specific area unless it was a cp (ie bad).
...Not like it's moving or anything.
- At that range you wouldn't get lock-on for AR either.
- If only the Blaster had a long-range, fast-firing weapon with spread to prevent strafing. Oh, wait. Minigun.
Ah, the wonders of spread. The bullets aim, so you don't have to!
Why? Why would this have any effect on my arguments? I could name three Marshals or some random dude who dropped $5 for the Blaster on a whim. The playstyles are basically the same and that's a problem.
Am I to assume that because you didn't address the rest of my points, you agree with them?