WebGL Help

Hi,

I made 1 multiplayer game in unity network and ported game on webgl but i get error -
“memory access out of bounds”
The link of game is -
http://storage-direct.id.net/Ankit/unity/LudoChampY8/LudoChampY8/index.html

I compile with unity 2017.3.

Ankit from y8.com told me to ask on this forum for the help, can someone help ?

Thanks

1 Like

Hi,

One thing you could try is to build webgl with more memory. There may be something causing the asset data to grow too much. One fix is to disable WASM, usually it would be a bad idea though. Let me ask others who might know more to respond.

Hello Royale

I checked your game and memory allocation, everything looks fine, looks like its not your fault, please don’t use Unity 2017.3 meanwhile, these versions are having issues with some of the unity api’s. Bug has been reported to Unity.
I recently tried Leaders Strike & Freefall Tournament porting from one of the latest unity versions and i found the same errors, with both, Webgl and WASM.
There’s a discussion going here and one of our internal team members is also a part of discussion.

If you try patch Patch 2017.1.2p4 , your game should work well.

2 Likes

Hi,

Lot of thank you, the patch of 2017.1 is working with my game.

Y8 Games