Thank you for the second game. I really enjoy it, although I like the gameplay from the 1st more, due to few flaws in 2nd gameplay concept.
economy is broken
Each game I choose always the same units - most upgraded and most experienced. Which is dull. Its mostly because of unit limit, free star reverting to boost one unit type, "immortality" of your own troops and one time paying hiring for soldier which make unit cost irrelevant.
Let each battle has own gold limit, for which you hire troops each time for current mission. [drop the unit limit]
On the battle deployment screen you hire either new units or buffed one from previous battles.
The more experienced mercenary is, the more expensive it become (so you can take more newbs or few veterans).
not allocate in units stars become extra cash.
spare gold could be used during Deployment spell,
not used gold during battle become extra experience for troops after won battle
in tavern you will see only unit that survive at least first battle
let each single man be separate upgraded with stars (after death stars can be reused on other units). You can not put more stars than unit exp level.
let each skill be equally good and cost 1 star, only few more powerful skills have the previous skill requirment, but still cost 1 star.
Other thing that I dont like, although they dont break the gameplay (so much ) :
not dying units remove the risk, dumping the game. Making it more "childlish".
game is too easy. I lose max 2 units per battle and always play at fast forward. i would like to play hard games from start.
priest healing is so good it become necessary to take,
mages are too powerful.
Abilities should has Friendly Fire, it would make game more interesting if i can freeze or poison own troops
meteor strike is to powerful => swap it with fire rain which ignite enemy and do DoT. It also more fit to the Red mage IMO.
why do i need to press the shift to do fast deploy? it should work like that just with mouse click
idea of Castle seems to be put as filler (more feature, so you have to do something with your useless otherwise gold)
Hope you find my feedback useful. I'm aware that you might have diferent vision about what is fun
Things i particulary like/love:
New UI, it must be lots of coding work and concept thinking.
music, glad you didnt change it
active skills, limited to some units, nicely choose
right click mouse
no unit upgrade to tier 2, didnt like it in 1st royal warfare
new deployment mechanism
new unit upgrades (well thought out)
attempt to create better bound with own units (tavern),*
- it would be nice , if same type unit graphic differentiate with details - color of clothes, type of mage staff, some unit could fight with other than standard for class weapon, or have different shield. It could be gained through level or upgrade gain.
f.ex. veteran mage can have broken staff/ longer beard, swordsman with Large Shield upgrade has Kite shield.