ID net API and asynchronous multiplayer

Hi All,

I have a question. Is it possible in ID net API to do asynchronous multiplayer?

The player saves his army in the server and the other player can attack him, the fight is automatic.

This is similar to the mobile game Heroes Charge.

Hi,

We do have the Player Maps feature that would allow one player to run an async sequence of events saved by another. The downside being that there is currently a size limit for that API, I think it’s 50 kb or 100 kb, so not much data could be saved. How much data would you need?

Y8 Games