If a player is poisoned or burring and they enter the teams base there on the DoT does not stop so they will be kill in there base (but to answer you the Gunner's Rail Gun at one time stated that it goes throw cover, any force walls.)(now its just lag)
"The Rail Gun deals more damage the further you are from your target. In addition, when using the scope, landing a headshot will deal additional damage and briefly apply the 'bell rung' debuff to your target, slowing their movement and disabling their weapons and E skill." (is the distance buff true) and both weapons can have there overall performance incrusted with Tactical Crouch.
Shatter Bomb: "Launches an anti-armor ballistic explosive, which applies a "shattered" debuff that lowers target defense. It does high damage for a bomb, with mediocre blast radius. Particularly useful against heavy classes (high armor stat) and groups of tightly packed enemies. The debuff compounds the assault rifle very well, sometimes doubling the weapon's effective DPS." ,Back to what I quoted, The Shatter bomb can damage targets throw the shielding gate ways so a player in a base can be injured or killed (this AoE bug/shield bug i.e. The shield does not block the explosion only the bomb from entering).
One more bug where players can be kill in base is on Shuttle Bay a Tech can place a turret in a spot so it can be damage because its out of the map and the turret can fire strata into the opponents base, or an opponent can just asked like a living pin ball and bout around the four spots where the Haze Bomb bug are and Bug there way into re-spawning into the opponents base.
Are the game owners focused on just removing hackers at the moment or are they multitasking?
Oh and my favourite(s) class(s) is Tech but these hackers have rowing its good name (same with bugs) but I like it just because I could make half the team I'm in stay stating after any group attack agented us and just placing my mines near heal pick ups, whacking the kill board light up, and lastly kill wave of force (or just two assassins) as the Tech. (general game play)
Then next is Gunner; sliding out of the base to the pay load on space stashes then finding a player moving the pay load and as I've locked on and have just jumper over as I throw a bomb then front flipping over them landing behind them then crouch done and finishing them of (shooting at then the hole time), all the times I kill an appoints with a Chopper Kick, the time(s) when my game freeze (files like time hast stop) an a tank haze there hammer just about to hit my charter in the face and have time to thing "and it was at this moment he know he ***** up" then getting destroyed or just dodging or Chopper Kick-ing them and then destroying them (two times so far)) and just general game play.
Then Bomber and Assassin. (will change over time, and there are no real resins yet) (As a player who like having Assassins attacking me can you plz make it harder to see them when there clocked...devs, and assassin ushers don't be so predictable)(not that I have my far shear of deaths).
Dislike Shocker because of there infants/longest stun (all other stying attacks are easier to get out of)