Rank: Marshal
Playing since: 2014.
Most played class: Gunner.
Favourite class: wiggly Bomber.
Before anyone starts reading it, few things you should know.
1) This is my way of playing FFT. Since I’m ending up with wins and nice kdrs, was thinking it might help someone to improve their gameplay or simple try it out, see is it working for him/her.
2) My native language is not English, so probably you will see grammar mistakes here and there, sorry for that, i’ll try to do my best.
3) Hope you gonna enjoy reading it, prepare for the wall of text.
A bit about PC setup
Still gotta try and say is there a real difference between mechanical and cheap keyboard. So far 15$ one worked well for me (I’m using flat keyboard couple of years) so i’ll edit this part next month or at the end of this one.
Use sound in the game. Multiplayer shooter is that type you need a sound for many things like footsteps and what I found most important, cloaked Assassins. By turning on cloak I can pretty much ‘detect’ how far from me they used ability. If you want to play on more ‘pro’ way, you should do like this. Sometimes I don’t do it, which results with a bit more deaths BUT, since I’m a big fan of loud music, in one hand it helps me to focus more with Gunner (I still have a sound from the game btw, so it’s not completly silenced).
Mouse - most important part. Tried out everything. From 5$ mouses, to 15$ ones and at the end 70$. Reaction is faster with 70$ one. If you want to play effective, spend some time on setting DPI, finding right mouse sensivity for you. I tried Gunner on very high sensivity and very low, there is a big difference. Mouse pad can play important role here. Advantage with lower sensivity is being more accurate, but switching to AR can be a bit painful. With lower sensivity you can do faster shots, but might impact accuracy.
Bad internet - hello lag! Having a red ping is bad for you, your teammates and especially enemy. Hits gonna have delay, many players even teleport. Try to put it on minimum. Don’t run many programs while playing FFT, download anything, pick a right server with lowest ping (as possible).
Old graphics, how it looks like? Even if you have a good internet, with very old graphics card, teleporting is possible. No real tips here, just don’t be surprised if someone says that you teleport. Remember, person who lags sometimes can’t see his/her own lag.
Gunner
Accuracy
Not gonna lie, I’m not super-accurate person. I play too often with random sensivity and that’s something I wouldn’t recommend to anyone. But here is a little trick - after you play some time, since FFT does’t have many maps, you just get used on distance and where/how to land hits. Be a fast sniper, once you get used on distance, should be able to do a lot of headshots.
This is my sensivity, it’s actually pretty high (in game and 1200 DPI setup on PC).
Learning how your enemy plays is more important than you think. Does he jumps? Does he slides too much?
Thanks to the popular style from 1 year ago or more, everyone was jumped left and right. First I was like: ok, how am I supposed to counter this (as someone who is more on the ground)?
Target legs/foot and there - nailed it! People who jumps often gets behind a cover of side walls and got less focus then you - a ground sniper.
Footwork - what to do and to not be copy-paste of other players? What Gunner with more experience learns is that every Gunner player has his/hers own style. If more players copy footwork from another player, once when you learn how to counter it, you got answer on it for more than one player.
How my footwork looks like? From what players told me, they actually liked it. I am a completly random person. One day I will be too lazy to move much, other day I will dance in front of my base, sniping. Jumping, going in circle, small moves to the left and right, fast Q, literally everything. Maybe actually someone noticed I don’t use Q that much since as much as it gives you advantage in damage, also can make you an easy target. Other sniper not targeting you, when you have open shot on him, great, use it.
Rememeber to never be a ‘sitting duck’. Going outiside of the base, sitting constantly will just make you too easy to kill.
Never, but never be constantly in scope. You are a sniper, you need probably 3 pair of eyes (just kidding, 1 is enough). Aim on target, hit, kill, fast swap to another but also check from time to time tunels and behind your back (they will always try to be sneaky). Target that you hit once disappeared from your line of sight? Track him! Follow where did he go, you don’t want surprise attack and bomb directly on your head (30 seconds of respawn, I’m watching at you).
One of the best tips I got from one person, when I started to play a Gunner (mainly focused on sniping) is that you should not run often. Instead of that, be offensive, deal damage. Maybe you gonna die, yea it sucks, but if your teammate is near that enemy, he can finish him. That’s still something, right? Use rail as much as possible. If you get that headshot, he is pretty much done there.
Gunners role, what is it supposed to be?
Now, I’ve literally seen everything possible connected with this. Long distance - more rail damage, simple as that. What you want to do as sniper is to support your team from back lines. Please, don’t be like these - constantly targeting some sniper, acting like it’s 1v1 and entire match like that. Playing in Shuttle/Moon base/ Space Station? Clean enemy team from objective instead! That should be main focus of the Gunner, plus you gonna hit another Gunner when he is not really expecting it. I even like when they target me, that is distracting them from the objective and guess what, my team always wins these matches.
‘Space Station desese’ - He slides…and slides…and slides…Dear Lord . Ok, let’s see does this make any sense. You are a sniper. Which means you have one ranged weapon. Why the hell would you slide from your base, entire line of Space Station to reach me, another sniper, near my own base? The best part of it? They always slide in one line, right on my scope, while crossair is on their heads. Just don’t. You look silly by doing this and wasting much time on sliding, could kill 4 of them already.
Maps - become a master of map, instead of mastering some class.
Moon Base, positioning
Okay, this one might be tricky. Map is kinda broken, hits goes more ‘up’ and air shots often misses enemy. Also, switching to AR gonna happend more often, center point is one huge mess, I usually go with AR and shatters there.
These are places from where I usually snipe, depending on point to capture.
Same point but different position. If you ask me, the best one, it takes a bit of time until they notice you.
This time, on the boxes or whatever it is. Just don’t stay too long here, point is very close.
Bridge - for top point.
Paralel sniping. Red arrows are one option, yellow circles another (left one should be point). Enemy won’t expect you to be near their base.
Shuttle Bay, positioning
Most of these places are used. Not much choice in Shuttle considering it’s a really small map. So what you need to do is constantly circle around. Personally I don’t like sniping on top of my base, somehow ending up running on wall behind me, feels weird. But that’s just me, many feel comfy sniping from that spot, near is hp and a cover, if there is need for it.
Advantage: High ground, covering bottom and top of the ship, left and right side, small part of the ship (where enemy team most likely gonna enter)
Disadvantage: Not being able to cover entire point and top of the enemy base.
Bottom, between ship and base.
Advantages: Covers enemy base, bottom, left and right side, got for tracking some target.
Disadvantages: Easy to notice, bad position for capture point.
Almost same as second one, usually I snipe from here if I’m about to finish somone who tries to run in the base for hp or before I swap to high ground.
Top of the ship. Not a bad spot, but you should not stay here too long.
Top of tunels. Also, my favourite one.
Advantages: High ground, open shots for entire capture point, covering both bases, space between ship and bases.
Diaadvantage: Only bottom of the ship, but nothing to worry. You can always drop down and go back.
Space Station, positioning
The best map for snipers. Some absolutely hate it because how gravity feels, but that is just advantage for a sniper. Long hallways, not many spots from where enemy can sneak and usually you have them on scope entire time. 80% of time in front of my base, constantly changing platforms. If I’m not there, I usually switch to top of the tunels or pick up a few kills while going for ammo/hp or running from very annoying Assassins.
Now, this covers spot I highly wouldn’t recommand, I did saw some ppl snipe from here, just don’t understand why. Everything is ‘shaking’ if you try to move a bit and some hits can’t reach, so… I avoid it. Playloads should be main focus, your job is to clean them so teammates can capture safely.
Payload is near base and still want to play Gunner, what to do?
Hell, it’s time to bomb everyone with shatters (3/3 missed, good job me). Stop using railgun, it’s pointless. Damage that you deal won’t be high and it’s time to take over payload, if you don’t want to lose.
Target priority
If you want to lead with this, might help you with constant wiping enemy team in the shortest possible time. Someone will say - go for the support first. I don’t agree.
Go for targets on which you have 100% open shot and then go on the rest.
If someone is interupting capping or constesting payload, trying to destroy Aegis of Shocker, help out there. He is focused on something else, your chance to kill him there. Stop ignoring Turrets and Aegis of enemy team. Seriously. I see my teammates Gunners doing this, I see the enemy team Gunners doing as well. Distanced shots at lvl 3 Turret is nothing for a Gunner. Just because you don’t get a kill for it, doesn’t mean it’s not helpful.
As i mentioned before, I’m never fully scoped. Sometimes I use no scope (on shorter distances), quick scope or im in scope unless I kill that target, then check around/looking for another target. Air shots, helped me to improve aim (a lot).
Absolutely wrong logic - that sniper killed me with rail, he/she is better than me, so I will switch to AR and shatters, potencially attacking from the back. Don’t. You learn from mistakes. Watch what that Gunner do, what makes him be better than you. Keep using rail and gonna see the progress after some time. Nothing can’t be achived over night.
Now, this is from perspective of sniper who switches to AR when I have to - close range on sliding Gunners who falls from god-knows-where, Assassins, Scouts and very annoying fatass Tanks…
Gonna add more guides soon, thanks for reading. Feel free to leave comment or ask any question.