Hey everyone!
After the success of Cliff Rider, I’ve started working on a much bigger and more advanced sequel
Cliff Rider: All Seasons.
This time, the game is not just about riding cliffs…
it’s about mastering completely different environments.
What’s new:
-
4 Seasons – Summer, Autumn, Winter, Spring -
Each season has unique maps and atmosphere
-
Improved bike physics and smoother controls -
More challenging level design -
Better progression system (levels grouped by seasons)
Gameplay direction:
Instead of random levels, the game is now structured into season-based chapters, making progression feel more meaningful.
Each season will introduce:
- new visuals
- new obstacles
- new riding style challenges
Goal:
Create a more immersive and polished experience compared to the original game, while keeping the fast and satisfying gameplay.
I’d love to hear your thoughts:
- Which season are you most excited for?
- What would you like to see improved from the first game?
Status:
Currently in active development.
First playable version coming soon.
Support the project
If you want to support development, you can play the original game here:
Cliff Rider
Your feedback and activity really help shape the next part.



