Poll 1: Removing auto lock on Scouts Saber and Blasters Heavy Rocket Launcher (Scout/Blaster)
By votes: Auto lock will be removed only from Blasters Heavy Rocket Launcher
Comment on this: We heard ya, and Blaster was given this choice to finally become more than holding left click rather than simple nerfing the weapon. We gonna try to find a good balance for it by increasing it's damage (right now non-locked HRL has way less damage compared to the auto-locked one) and HRL can as well work in synergy with his second ability, Asteroid Rush. Kinda similar way to Bomber's pocket nuke while player can use it for escape or to use it for repositioning.
Poll 2: Removing self damage from EMP mine and Fragmentation mine (Shocker/Tech)
By votes: Self damage from EMP and Fragmentation mine will be removed
Comment on this: Tech and Shocker had that squishy struggle, while not being able to have mines constantly as way of self-defense. Often died on their own mines as well since they are destroyable by sliding over them. This will be sort of small buff for them to be able to stay alive longer.
Poll 3: Removing Hangover as penalty for using Stim pack (Commando)
By votes: It's decided to keep it as it is.
Comment: Poll was originally given as choice considering that some players don't like the Hangover post-effect after using Stim pack. However, since it gives 'too much', it was an option to remove one or two buffs in exchange for removing Hangover. Seems that more players don't mind to keep Hangover as it is and that's what we will do.
Poll 4: Does overall speed of sliding need a nerf (on some classes a bit more)
By votes: Not nerfing speed
Comment on this: Regardless of votes, we will take a look into Tank, Blaster and Assassin to see can we tweak their slide a bit. Won't be a drastical change and these classes will remain good, just 200-300mph speed is rather too much.
Poll 5: Removing Tech's ability to heal Shocker's Aegis (Shocker/Tech)
By votes: Do not remove their synergy
Comment on this: Sorry, but after looking more into this issue, figured pretty much we can't let Support spam 2.0 happen again. Probably there was a confusion while picking vote since I didn't explain in every single detail what is the meaning of this. Shocker or Tech will be good as they are while playing solo, just these two won't heal/repair force field of each others Turret and Aegis. Tank and Blaster while being op as they are right now, still can't break support spam. After upcoming changes, they won't be able to do it either. So we gonna cure this before it spreads (again).
Thanks for voting and rebalance should come next week! When it's done, we gonna publish all changes as well with detailed explanation why we changed it.