🕷 Spiders Arena 2 - WebGL FPS Survival

hi @L.A.I.S.A!

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Hi @Leo16

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Other than that, the first time I was playing Spiders Arena 2 on the fifth wave that drone appeared, and I didn’t even know who or what was shooting at me. This is one of the few games where you are really put to the test, and I wish they would release the third installment of the game later.

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¡Hello @Leo16 Nice to meet You!

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Hi @NUZHIBBA!

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hello @xXMARY_CRUZXx! :slight_smile:

Pues bueno, he conseguido superar el juego…


El el segundo 5 de la cuenta regresiva mi corazón late con fuerza.

Esa oleada es un completo gasta-balas, y sientes la verdadera adrenalina porque las arañas te matan con 3 mordidas. Te deseo suerte en que la superes.

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jajajaja, sabías que también hablo español, bueno, yo también sé pasar esas oleadas, y te felicito por tu logro. Según ví, solo 49 personas lo han conseguido tú eres la 50da persona. No sé si seré la 51, pero a eso aspiro.

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mismo

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hi omg that look a great game wow!

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hi werewolf im yourself heheheheheh

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:sweat_smile::sweat_smile:

Your right. I think that to

wow

wow

Con ese juego me entretengo todos los días.:heart_eyes::+1::+1::spider::gun:

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the game is super good i like the map the graphics everything but why the weapons are so expensive to buy? i think you got your own reason that’s why oh well postdate: can you make more maps & weapons including new types of spiders?

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This game is difficult af.

Hello to everyone,Here are some tips to beat wave 25:You need to have atleast 150+ hp to survive,grenades,a lot of ammos,and a MGL so i dont have a tactic like who you need to shoot,just try your best if you want to beat it,i am already has fully beaten the game.

Hi everyone! I’ve been researching this game for a couple of weeks now. I managed to extract the Unity WebGL build files (.data, .asm.code, etc.) and even dumped some assets,but since it’s an asm.js / IL2CPP build,reconstructing the original C# logic and scene hierarchy is extremely difficult.

Does anyone happen to have the original Unity project files or the uncompiled source code? I’d love to look into how the game was built. Any help or pointers would be greatly appreciated!

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