@pointlessfield I agree with about 95% things u said. Except the grind simple because there is no many things to grind (rank, cash, only 9 classes) and in my opinion upgrading system should have a complete rework. It is too costly for 5% change which is in reality 50sec cd on tanks bubble becomes 48 when fully upgrared and means nothing. Player pays way too much for almost zero change and newbies tends to think they will become dps gods if they upgrade the class, assuming that higher rank/veteran is getting nice kdr because of upgrades alone. Other than that, FFT legit has the cheapest boosters from I could see compared to the other f2p/p2p games. For 30 days of booster price is normally 10-15$, while FFT is on 2$. Now, if u really love FFT and want it to keep going, spend 200h+ per month in it, 2$ to support it and get stuff u want double faster is more than a good deal.
Ppl should also think twice before saying something and comparing FFT to LoL is just a facepalm. LoL is still (after so many years) #1 MOBA game with really good market. I told this to FRG 2015 or 2016 (comment is still on kong) how f2p games can’t work without strong market. Read as: every month new skins that are buyable only with money OR loot box system which is massive cash grab. If we want to go a bit in ‘extreme’, skins can have special effects and sold for 30+ $. For ppl who have 500+ hours in FFT, it’s honestly lame to complain how 5$ is ‘too much’. U go outside in cafe and order juice and coffee, u pay 3-5$ and leave a tip. Even if game is f2p servers still have a cost and they are not free as the game is. FFT could be f2p on steam only if it has 100x better market and that again requires time, effort and money.
This is simple from perspective of an ex FFT player. to bring me back as player (considering I’m not even working on it anymore so I could go back as player only), it will need new classes,maps and an actual content.
Ppl didn’t quit only because of how unhappy they were with it’s state in the past 1,5 year, because when Y8 took over there was barely any veteran left. They simple grow up, moved to another games, started uni/work, hacker era made many ppl leave/quit and that is normal in any game. Blaming one factor for incorrect statement how it’s pure Y8 guilt they left is really lame. So without spreaking false info, thanks. I am not happy with it’s state and in the past 2 years when I finally had a decent PC to run other games, I moved to them. Ppl who play it now reason mostly is nostalic feeling they get from it and to be fair I found it more enjoyable compared to the lets say TF2 or Overwatch. But that’s just me, Ow is far better made that stands, with strong market and company that can go with really expensive promotions and using their other games to promote newer ones.
Ppl play shooters mostly because of competitive mode, while FFT never had that ranked/comp system. Just because we (veterans) treated normal matches with friends that tends to be fun and competitive like that, doesn’t mean everyone will. In fact, many won’t.
And f2p games go usually with fish-dolphin-whale concept. For ppl who dunno what this means - fish stands for 100% free to play player (the ones who never spent money on it), dolphin stands for players who spent money (here and there, not some abnormal amount of $) and whales are simple group of ppl who spends a lot of money on the game monthly (between 200-1k$). So whales alone can fund the game, alone can pay server costs and game will earn a lot on them. FFT never had dolphins and whales. Players at the best spent 10-50$ in 5 YEARS and that might be 3% of total player base.
For ppl who don’t believe it, here is something:
Spent on 100% f2p game that doesn’t even have loot box system. In a bit less than 1,5 year. And every time I see game gets updated and keep pushing forward, I never regret supporting it. Fun fact - most of the player base pays here and there to support the game/company/devs and as thanks from devs side, they keep the player base happy. U can’t have one thing without another.