@Rja12 While we are facing technical problems to make WebGl run as smooth(which runs fine with 8 players in room only) , you are asking to implement the feedback listed on forum by you ? It doesn't make sense to me. I doubt you even play the game to check performance before replying on forums
To be clear, WebGL should run smooth is the first step, for which we rely on browser's updates. This is not something in our hand, i have cleared this point a lot of times to you. You will never get webplayer like performance ever in WebGL.
"We cannot force browsers to speed up the process of improving a technology, which is still new and its early stage. We cannot control technology., but we can only try to find workarounds." Thats the simple thing, that you need to understand.
"Everytime browsers launched a new thing for improving WebGl performance, we updated our game with that right away, Webassembly was launched, and we updated our game, which increased the game performance atleast 20-30%.
_SIMD Arrays was to go live in January, which further lead to 30% performance gain, but all browsers decided to delayed its launch due to some bugs they found just days before launch.So that was a bad luck."
Porting to WebGL was a forced decision, because webplayer was totally dead by all browsers, and Y8 being a web portal, would have needed a web game. 'Y8 is not on Standalone platform at all.' If there was no WebGL, there would have been no FFT, i agree again, WebGl doesnt run as smooth as webplayer, but with 8 players in room, its works & playable.
So WebGl was the ONLY technology which browsers supported at that time and all plugins (including flash, shockwave, unity webplayer) were blocked by browsers.
To overcome this, we recently thought of steam version(which wasnt a Y8's business at all), and porting to .exe wont happen in few days, FRG did quit porting to PC despite of the greenlight because the networking engine code(uLink) which they used was only working on 32 Bit operating systems , while most of players have 64 Bit operating systems. So they quitted the PC port.