Just because my team can't kill anything, doesn't mean I should be left in 5v1 because I have the highest score and I'm losing.
Just to be clear, teams would still be reshuffled each round like normal, so the balance would never be off, as for the scoring problem, that's the main issue I see because FFT doesn't have a good scoring system right now, I mentioned that in the other post:
The only problem I see is that right now there is no real score system and if we rank the players purely by kills, people wouldn't want to play support classes. Ideally there would be a score system that takes into account kills, game objectives, amount healed, damage absorbed (with shield) ect.
To get around that difficult scoring question, it could be implemented so that only players of the losing team get kicked, this would at least somewhat ecourage players picking a winning strategy, instead of just going for kills.
Of course teams would still be shuffled after each round to avoid some players getting to stay on the server purely by having a few very good team members.
I think if you just kick players from the losing team, there would still be an incentive to play support classes but I do agree, as long as we don't have proper scoring, that would be an issue.