I feel the slide removes a lot from what the game was previously. Without the slide, people werenāt dying a few seconds after they respawned, since nowadays most good players just slide past capture points, throwing out all their bombs and using all their abilities before they die a few seconds later. The pros manage to do it so well that they can reach health stations before they die. Without the slide there were so many more elements to the game, and heavy classes were much more balanced. There have been innumerable times where Iāve seen blasters in shuttle bay grab some bombs, float gracefully through the air with asteroid rush until they hit the shuttle and just toss the micro munitions as theyāre sliding by. This idiotic pattern repeats itself over and over again making the game monotonous and nearly impossible for any decent player who isnāt using the tank.
Itās also sad to hear none of the modās input got actually implemented in the game. These guys are some of the best players who I know have been playing back when there were only four classes, and they know the game inside out. A lot of their suggestions are sensible and justified by actual in-game experience, which, if one hasnāt noticed, is the main problem with this game. A guest user who comes across this game in itās current state would be completely disinterested due to the number of performance and real game issues; hence the drop in player base.
Yes, you can say itās because of the WebGl plugin, and sure, we can wait for the next update and probably the one after that, but while thatās going on this game might not even be alive long enough to see it.